Maya Previs Rough Layout Artist
Company is looking for a junior Maya Previs artist. Your job would be to cut scenes for a high profile video game project; each scene runs between 15 sec and 1min 30sec. Someone with his/her own Maya rig is preferred. Your responsible for doing no more than one round of notes. The environments, textures, and Previs characters will be provided. There will be some potential for light modeling. This job is a PREVIS, not a final animation, and is strictly about blocking, rough action, and camera placement. No facial/lip synch/fingers required. No rendering, just playblast it out and you are finished.
Hours: Contract-will be ongoing for several weeks; potential for a lot of work
Compensation: $100 per minute of completed character blocking, camera animation, and file delivery
Location: Work from Home after initial meeting in Mt. Washington
Employer Posted:Tuesday, November 17, 2009







