Animation Engineer
Location: Remote
Compensation: To Be Discussed
Reviewed: Tue, Sep 01, 2026
This job expires in: 30 days
Job Summary
Seeking a passionate Animation Engineer (Expert-Principal) to join the Central Animation Technology Group in a full-time, remote or onsite role, where the engineer will collaborate with animators and engineers to enhance character movement and implement new animation features.
Key responsibilities
- Research, design, prototype, and implement features to improve character fidelity and believability
- Develop and upgrade workflows for efficient animation behavior building and debugging
- Collaborate proactively with team members across global Activision studios
Required qualifications
- 15+ years of professional programming experience focused on skeletal animation
- Proficiency in C/C++ within multithreaded environments
- Strong 3D math and linear algebra skills
- Experience with low-level game animation systems and related topics
- Ability to take a leading role on projects and multitask across various tech threads
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