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Compiler Engineer, Infrastructure

Location: Remote
Compensation: Salary
Reviewed: Mon, Jul 20, 2026
This job expires in: 29 days

Job Summary

Joining the Compute Compiler Team, the full-time Compiler Engineer, Infrastructure will focus on reconciling NVIDIA's compiler codebases with open-source ecosystems and improving developer productivity by designing tooling and workflows, while working remotely or onsite in various locations.

Key responsibilities:
  • Reconcile and synchronize downstream compiler codebases with open-source repositories, including restructuring and upstreaming changes
  • Design and build infrastructure and developer workflows to enhance productivity and maintainability for internal compiler engineers
  • Develop automation tools for rebasing, patch management, and large-scale refactoring to improve developer workflows
Required qualifications:
  • Recent graduate with a B.S. or M.S. in Computer Science, Computer Engineering, or a related field
  • Experience with open-source compiler frameworks and excellent hands-on C++ programming skills
  • Solid understanding of compiler internals, including IRs, passes, and build systems
  • Familiarity with source-control workflows and large-scale codebase management
  • Strong software engineering fundamentals with an emphasis on maintainable developer infrastructure

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