Environment Artist
Location: Remote
Compensation: To Be Discussed
Reviewed: Thu, Sep 10, 2026
This job expires in: 30 days
Job Summary
Creating immersive 3D environments, the contract Environment Artist will build detailed assets for cinematics and virtual production projects while working remotely.
Key responsibilities
- Build detailed 3D environments in various styles based on project and art direction needs
- Create and implement assets for scene composition and compelling level layout
- Perform worldbuilding, texturing, modeling, and asset packaging using tools like Maya, Substance, and Unreal Engine
Required qualifications
- 3+ years of experience in the game or film industry creating assets and environments
- Intermediate to advanced proficiency in Maya, Substance, Zbrush, Unreal, and other relevant software
- Skilled in hard-surface modeling and contemporary real-time rendering methods
- Understanding of the import/export process to Unreal Engine, including troubleshooting
- Knowledge of traditional animation and/or video game pipelines is required; virtual production knowledge is a bonus
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