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Freelance Surfacing Artist

Location: Remote
Compensation: To Be Discussed
Reviewed: Tue, Jul 07, 2026
This job expires in: 30 days

Job Summary

Working remotely on a contracted to full-time basis, the Freelance Surfacing / Look Development Artist will create high-quality textures, materials, and shaders for animated productions while ensuring assets align with the project's artistic vision within the Unreal Engine pipeline.

Key responsibilities
  • Create textures for characters, props, and environments
  • Develop materials and shaders for Unreal Engine
  • Perform look development to match the project's visual style
Required qualifications
  • Strong texturing skills using Substance Painter or equivalent software
  • Proven experience performing look development for characters, props, and environments
  • Organized and speedy UV skills to improve asset quality and efficiency
  • Strong understanding of materials, shaders, and surfacing workflows within Unreal Engine 5
  • Experience creating high-quality, production-ready textures and materials that align with an established visual style

COMPLETE JOB DESCRIPTION

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