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Game Systems Engineer

Location: Remote
Compensation: To Be Discussed
Reviewed: Mon, Aug 31, 2026
This job expires in: 30 days

Job Summary

Working remotely in a full-time capacity, the Game Systems Engineer will own the technical design, development, and rollout of medium-complexity features and systems while collaborating with content creators and other engineers.

Key responsibilities
  • Own the technical design, development, testing, documentation, rollout, and support of medium-complexity features and systems
  • Translate product and creative goals into practical technical solutions, identifying dependencies, risks, and tradeoffs early
  • Write high-quality, maintainable, and well-tested code while investigating and resolving technical issues
Required qualifications
  • 5+ years of relevant professional engineering experience or equivalent practical experience
  • Proficiency in C++ and familiarity with C#
  • Experience in at least three game engineering domains such as gameplay, UI, or performance optimization
  • Demonstrated ability to own medium-complexity features or systems from design through rollout and support
  • Experience shipping at least one commercial game or substantial production release is preferred

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