Hard Surface Artist

Location: Remote
Compensation: To Be Discussed
Staff Reviewed: Thu, May 09, 2024
This job expires in: 12 days

Job Summary

A studio is seeking a Hard Surface Artist for a project hire.

Key Responsibilities:
  • Contribute to the creation of detailed, high fidelity vehicle assets
  • Ensure smooth handoffs between teams and troubleshoot asset integration
  • Collaborate with design, rigging, and animation for realistic functionality and gameplay

Required Qualifications:
  • Production experience in Hard Surface assets for AAA games
  • Knowledge of vehicle design principles and mechanical functionality
  • Experience with Unreal, Maya, 3ds Max, Blender, ZBrush, and Substance Painter
  • Proficiency in realistic texturing and material authoring
  • Experience with outsource pipelines and external partners

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