Hard Surface Artist
Job is Expired
Location: Remote
Compensation: To Be Discussed
Staff Reviewed: Thu, May 09, 2024
Job Summary
A studio is seeking a Hard Surface Artist for a project hire.
Key Responsibilities:
- Contribute to the creation of detailed, high fidelity vehicle assets
- Ensure smooth handoffs between teams and troubleshoot asset integration
- Collaborate with design, rigging, and animation for realistic functionality and gameplay
Required Qualifications:
- Production experience in Hard Surface assets for AAA games
- Knowledge of vehicle design principles and mechanical functionality
- Experience with Unreal, Maya, 3ds Max, Blender, ZBrush, and Substance Painter
- Proficiency in realistic texturing and material authoring
- Experience with outsource pipelines and external partners
COMPLETE JOB DESCRIPTION
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Job is Expired
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