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Lead Technical Artist

Location: Remote
Compensation: Salary
Reviewed: Tue, Jun 16, 2026
This job expires in: 29 days

Job Summary

Seeking a hands-on Lead Technical Artist for a full-time position, either onsite in Culver City or remotely within the US or Canada, who will drive technical art direction, tools development, and content pipelines for a large-scale mobile game project.

Key responsibilities
  • Design, build, and maintain tools and workflows for Unity and DCC applications
  • Own and evolve technical art workflows, establishing standards and best practices
  • Manage and mentor a team of Technical Artists, ensuring efficient collaboration across disciplines
Required qualifications
  • Extensive experience in Technical Art, Tools Development, or Game Development
  • Strong proficiency in building tools and automation, particularly for Unity
  • Experience with DCC tools such as Maya, Blender, or Houdini
  • Proficiency in C#, Python, or similar programming languages
  • Experience optimizing game content for performance and memory efficiency

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