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Level Designer

Location: Remote
Compensation: To Be Discussed
Reviewed: Thu, Aug 06, 2026
This job expires in: 22 days

Job Summary

Seeking a full-time Level Designer I or II to develop open-world content for a high-profile AAA action-adventure title, this remote position involves designing, building, and iterating on locations and points of interest while collaborating with co-development teams.

Key responsibilities
  • Collaborate with level design leadership to define goals and quality standards for assigned content
  • Design, block out, implement, and iterate on open-world locations using Unreal Engine 5
  • Create engaging gameplay spaces that support exploration, traversal, and environmental storytelling
Required qualifications
  • Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a comparable engine
  • Practical experience using Blueprint or similar visual scripting tools for level-specific gameplay
  • Strong understanding of level design fundamentals, including spatial composition and gameplay flow
  • Experience creating interactive content within authored or open-world spaces
  • A portfolio demonstrating level layouts or shipped level-design work is preferred

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