Level Designer
Location: Remote
Compensation: To Be Discussed
Reviewed: Thu, Aug 06, 2026
This job expires in: 22 days
Job Summary
Seeking a full-time Level Designer I or II to develop open-world content for a high-profile AAA action-adventure title, this remote position involves designing, building, and iterating on locations and points of interest while collaborating with co-development teams.
Key responsibilities
- Collaborate with level design leadership to define goals and quality standards for assigned content
- Design, block out, implement, and iterate on open-world locations using Unreal Engine 5
- Create engaging gameplay spaces that support exploration, traversal, and environmental storytelling
Required qualifications
- Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a comparable engine
- Practical experience using Blueprint or similar visual scripting tools for level-specific gameplay
- Strong understanding of level design fundamentals, including spatial composition and gameplay flow
- Experience creating interactive content within authored or open-world spaces
- A portfolio demonstrating level layouts or shipped level-design work is preferred
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