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Level Designer

Location: Remote
Compensation: To Be Discussed
Reviewed: Thu, Sep 03, 2026
This job expires in: 30 days

Job Summary

Passionate about crafting engaging gameplay, the full-time Level Designer will collaborate with the Lead Level Designer and Creative Director to pitch, build, polish, and ship levels using Unreal Engine, ensuring high-quality and memorable experiences for players.

Key responsibilities
  • Develop single player and cooperative levels from design documents, iterating based on feedback and project deadlines
  • Prototype, iterate, and polish gameplay in collaboration with narrative designers, enemy designers, and artists to enhance mission experiences
  • Mentor junior level designers, fostering a positive work ethic and providing constructive feedback during the design process
Required qualifications
  • Proven track record of building and shipping large level environments, with documentation showcasing design and iteration processes
  • Understanding of modern level design practices, including layout, pacing, and creating enjoyable player experiences
  • Strong aesthetic sensibility and ability to collaborate effectively with art teams; previous art experience is a plus
  • Excellent documentation, communication, and organizational skills, with a focus on project goals
  • Experience shipping a AAA title, preferably utilizing Unreal technology and in the first-person shooter genre

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