Level Designer
Location: Remote
Compensation: To Be Discussed
Reviewed: Thu, Sep 03, 2026
This job expires in: 30 days
Job Summary
Passionate about crafting engaging gameplay, the full-time Level Designer will collaborate with the Lead Level Designer and Creative Director to pitch, build, polish, and ship levels using Unreal Engine, ensuring high-quality and memorable experiences for players.
Key responsibilities
- Develop single player and cooperative levels from design documents, iterating based on feedback and project deadlines
- Prototype, iterate, and polish gameplay in collaboration with narrative designers, enemy designers, and artists to enhance mission experiences
- Mentor junior level designers, fostering a positive work ethic and providing constructive feedback during the design process
Required qualifications
- Proven track record of building and shipping large level environments, with documentation showcasing design and iteration processes
- Understanding of modern level design practices, including layout, pacing, and creating enjoyable player experiences
- Strong aesthetic sensibility and ability to collaborate effectively with art teams; previous art experience is a plus
- Excellent documentation, communication, and organizational skills, with a focus on project goals
- Experience shipping a AAA title, preferably utilizing Unreal technology and in the first-person shooter genre
Complete Job Description
The complete job description is available to members. Premium membership includes:
Full access to 44,774 remote jobs from human-vetted companies, updated daily
Resume Builder - AI-powered tool to craft, enhance, and tailor your resume to a specific job
Twice-monthly live group coaching and the full Remote Career Center
20% member discount on Career Services
Backed by a 30-day money-back guarantee