Materials Artist
Location: Remote
Compensation: Hourly
Reviewed: Mon, Jun 01, 2026
This job expires in: 30 days
Job Summary
To support an unannounced Unreal Engine 5 project, the contract Materials Artist will create high-quality environment assets and materials, collaborating closely with various art and technical teams in a remote capacity.
Key responsibilities
- Create high-quality PBR materials and surface treatments that align with the project's visual direction
- Build and manage Substance Designer graphs for tileable materials and surface details
- Collaborate with Environment Artists and Technical Artists to ensure effective integration of materials across game environments
Required qualifications
- 3+ years of professional game development experience creating environment or prop art for shipped titles
- Strong portfolio demonstrating high-quality material and surface creation
- Proficiency in Substance Designer, Maya, ZBrush, Blender, and Photoshop
- Experience working in Unreal Engine workflows, ideally UE5
- Understanding of physically based rendering (PBR) pipelines and modern asset creation techniques
COMPLETE JOB DESCRIPTION
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