Principal 3D Character Artist

Job is Expired
Location: Remote
Compensation: To Be Discussed
Reviewed: Wed, Mar 11, 2026

Job Summary

A company is looking for a Principal 3D Character Artist.

Key Responsibilities
  • Create high-quality real-time characters from blockout through final in-engine asset
  • Set and maintain a high quality bar through hands-on execution and artistic guidance
  • Own and improve in-engine character workflows, including hair, customization, and modular gear systems
Required Qualifications
  • 5+ years creating character art for games in real-time engines
  • Portfolio demonstrating a high visual bar across anatomy, costume design, materials, and overall presentation
  • Deep understanding of real-time character pipelines, including implementation, optimization, and cross-discipline integration
  • Proficiency with industry-standard tools such as ZBrush, Maya/Blender/3ds Max, and Substance Painter
  • Strong understanding of anatomy, silhouette, form, material response, topology, and UVs for rigging/deformation

COMPLETE JOB DESCRIPTION

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