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Principal Simulation Architect

Location: Remote
Compensation: To Be Discussed
Reviewed: Sun, Jul 05, 2026
This job expires in: 30 days

Job Summary

Leading the design and development of high-quality, testable, and scalable software solutions for Unreal Engine-based digital twins, the full-time Principal Simulation Architect will work remotely to integrate SAS analytics into digital twin experiences and oversee project scoping and scheduling.

Key responsibilities
  • Design and develop simulation technologies using game engines and back-end services
  • Oversee project progress, alerting stakeholders to any issues that may impede task completion
  • Ensure quality through comprehensive testing and collaboration with project stakeholders
Required qualifications
  • Bachelor's degree in computer science or a related field
  • At least 10 years of software development experience, primarily in the games industry
  • Experience publishing multiple games/applications using Unreal Engine
  • Production-level knowledge of Unreal and C++, with familiarity in Python, Rust, Go, or C#
  • Experience with cloud-native applications (Azure, AWS, GCP)

COMPLETE JOB DESCRIPTION

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