Principal Technical Artist

Job is Expired
Location: Remote
Compensation: To Be Discussed
Reviewed: Thu, Jun 12, 2025

Job Summary

A company is looking for a Principal Tools & Pipeline Technical Artist.

Key Responsibilities
  • Build art pipeline framework and artist-facing tools for various art disciplines
  • Modify internal artist tools, analyze and resolve bugs, and validate functionality with end users
  • Troubleshoot production issues and participate in team planning and discussions
Required Qualifications
  • 6+ years of experience as a technical artist in games or related industries
  • Expertise with Maya, Unreal Engine 5, and Python scripting
  • Experience with 3D character-based game production pipelines
  • Commitment to building maintainable and stable systems
  • Experience using version control systems like Perforce and Git

COMPLETE JOB DESCRIPTION

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