Job Summary
A technical and creative services provider is filling a position for a Remote Lead Hard Surface Artist in Portland.
Core Responsibilities of this position include:
- Creating high poly and game-resolution models in 3DS Max or Maya
- Ensuring that every asset meets the quality expected,aesthetically and technically
Applicants must meet the following qualifications:
- Strong character portfolio with an emphasis on armor, weapons, and architecture
- 2+ years in game modeling
- Experience with Zbrush and Maya/Max
- Experience with Photoshop, Substance, Xnormal, and Marmoset
- Ability to adapt to a variety of visual styles common in game production
- A strong artistic sense, proactive personality, and eagerness to learn new techniques