Remote Lead Hard Surface Artist in Portland

Job is Expired
Location: Oregon
Compensation: To Be Discussed
Staff Reviewed: Mon, Sep 30, 2019

Job Summary

A technical and creative services provider is filling a position for a Remote Lead Hard Surface Artist in Portland.

Core Responsibilities of this position include:

  • Creating high poly and game-resolution models in 3DS Max or Maya
  • Ensuring that every asset meets the quality expected,aesthetically and technically

Applicants must meet the following qualifications:

  • Strong character portfolio with an emphasis on armor, weapons, and architecture
  • 2+ years in game modeling
  • Experience with Zbrush and Maya/Max
  • Experience with Photoshop, Substance, Xnormal, and Marmoset
  • Ability to adapt to a variety of visual styles common in game production
  • A strong artistic sense, proactive personality, and eagerness to learn new techniques

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