Rigging Animation Technical Artist

Job is Expired
Location: Nationwide
Compensation: Salary
Reviewed: Thu, Jul 13, 2023

Job Summary

A company is looking for a Rigging Animation Technical Artist for remote work.

Key Responsibilities:
  • Setup, rig, animate and maintain bone-driven facial features for characters in Maya that are runtime compatible
  • Collaborate with the character modeling team to ensure facial rigging is compatible with character models and create rigs that satisfy animation and game engine requirements
  • Optimize facial rigs for performance and efficiency in-game
Required Qualifications:
  • 5+ years experience as a Technical Artist-Rigger or Technical Animator role for AAA game development, directly supporting the production with rigging, scripting & tool development
  • Strong experience in rigging and animating facial features using procedural rigging systems such as AdvancedSkeleton5 and mGear in Maya
  • Strong understanding of anatomy, kinematics, deformation and facial expressions
  • Excellent working knowledge of scripting - Maya Python/PyMEL, C++ API, and PySide/PyQt GUI design experience
  • Extensive experience with integration of performance capture animation for both body & face

COMPLETE JOB DESCRIPTION

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