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Senior Facial Character TD

Location: Remote
Compensation: Hourly
Reviewed: Sun, Aug 23, 2026
This job expires in: 10 days

Job Summary

To support high-fidelity animated facial performances, the contract Senior Facial Character TD will author effective FACS shapes for both human and non-human characters, collaborate on developing advanced rigs, and contribute to facial research and development efforts while working remotely.

Key responsibilities
  • Author and sculpt FACS shapes using deformers and sculpting tools for various characters
  • Collaborate with animation, character art, and engineering teams to produce high-quality facial rigs
  • Contribute to the development of automated tools and workflows for runtime optimization
Required qualifications
  • Expert-level experience with Maya and proficiency in sculpting tools like ZBrush or Mudbox
  • Strong understanding of FACS, facial anatomy, and facial performance capture techniques
  • Experience processing 3D or 4D scan data from FACS sessions
  • Familiarity with real-time applications such as Unity or Unreal Engine
  • Ability to mentor other TDs in facial mechanics and rigging techniques

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