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Senior Technical Artist

Location: Remote
Compensation: Salary
Reviewed: Wed, Aug 19, 2026
This job expires in: 29 days

Job Summary

Driving performance and visual quality on a large-scale open world title, the full-time Senior Technical Artist will focus on environment optimisation, collaborating with artists and engineers remotely to enhance asset efficiency and visual fidelity.

Key responsibilities
  • Drive optimisation efforts across large-scale open world environments, ensuring visual quality targets are met within performance and memory budgets
  • Implement and refine LOD, HLOD, material, texture, and asset streaming solutions to improve runtime performance
  • Profile CPU, GPU, and memory usage, identifying bottlenecks and collaborating with Art and Engineering teams to resolve them
Required qualifications
  • Proven experience as a Technical Artist on AAA titles, with a focus on environment optimisation and performance
  • Deep understanding of LOD systems, materials, textures, shaders, asset streaming, and real-time rendering principles
  • Strong C++ programming skills, with experience developing tools and pipelines within modern game engines
  • Excellent collaboration and problem-solving skills, bridging the gap between Art and Engineering teams

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