Shader and Effects Engineer
Location: Remote
Compensation: Hourly
Reviewed: Wed, Aug 05, 2026
This job expires in: 15 days
Job Summary
Seeking a mid-senior level Keynote Shader & Effects Engineer for a 12-month remote contract position, responsible for designing, implementing, and optimizing shaders and visual effects for a custom animation rendering engine while collaborating with designers to ensure high-quality performance.
Key responsibilities:
- Designing, prototyping, and shipping new shader-driven visual effects for the Keynote animation engine
- Collaborating with designers to translate creative direction into performant realtime effects
- Writing and maintaining production-quality Metal shaders optimized for silicon GPUs using state-of-the-art graphics techniques
Required qualifications:
- Proven ability to write highly performant realtime graphics shader code using modern techniques
- Strong grasp of the realtime rendering pipeline, including rasterization and GPU/CPU synchronization
- Deep, hands-on experience with Metal, with exceptional GLSL/Vulkan candidates considered
- Degree in Computer Science or equivalent experience/skills
- Track record of owning a subsystem or feature area end to end
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