Remote Jobs Sign In

Shader and Effects Engineer

Location: Remote
Compensation: Hourly
Reviewed: Wed, Aug 05, 2026
This job expires in: 15 days

Job Summary

Seeking a mid-senior level Keynote Shader & Effects Engineer for a 12-month remote contract position, responsible for designing, implementing, and optimizing shaders and visual effects for a custom animation rendering engine while collaborating with designers to ensure high-quality performance.

Key responsibilities:
  • Designing, prototyping, and shipping new shader-driven visual effects for the Keynote animation engine
  • Collaborating with designers to translate creative direction into performant realtime effects
  • Writing and maintaining production-quality Metal shaders optimized for silicon GPUs using state-of-the-art graphics techniques
Required qualifications:
  • Proven ability to write highly performant realtime graphics shader code using modern techniques
  • Strong grasp of the realtime rendering pipeline, including rasterization and GPU/CPU synchronization
  • Deep, hands-on experience with Metal, with exceptional GLSL/Vulkan candidates considered
  • Degree in Computer Science or equivalent experience/skills
  • Track record of owning a subsystem or feature area end to end

Complete Job Description

The complete job description is available to members. Premium membership includes:

Full access to 47,805 remote jobs from human-vetted companies, updated daily

Resume Builder - AI-powered tool to craft, enhance, and tailor your resume to a specific job

Twice-monthly live group coaching and the full Remote Career Center

20% member discount on Career Services

Backed by a 30-day money-back guarantee