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Short-Term Level Designer

Location: Remote
Compensation: To Be Discussed
Reviewed: Wed, Aug 26, 2026
This job expires in: 30 days

Job Summary

To support the development of "For the Stars," the remote Short-Term Level Designer will engage in a four-week project, building and iterating playable spaces using Unreal Engine 5 while adhering to established product pillars and technical constraints.

Key responsibilities
  • Build and iterate game levels directly in Unreal Engine 5 based on established design frameworks
  • Create engaging and playable content by translating broad design direction into specific gameplay experiences
  • Collaborate with existing systems and assets to ensure seamless integration and player flow
Required qualifications
  • Professional experience in level design or world design
  • Strong hands-on experience with Unreal Engine 5
  • Ability to work independently and transform broad concepts into playable content
  • Experience with spatial design, pacing, and gameplay judgment
  • Portfolio showcasing implemented game content is required

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