Short-Term Level Designer
Location: Remote
Compensation: To Be Discussed
Reviewed: Wed, Aug 26, 2026
This job expires in: 30 days
Job Summary
To support the development of "For the Stars," the remote Short-Term Level Designer will engage in a four-week project, building and iterating playable spaces using Unreal Engine 5 while adhering to established product pillars and technical constraints.
Key responsibilities
- Build and iterate game levels directly in Unreal Engine 5 based on established design frameworks
- Create engaging and playable content by translating broad design direction into specific gameplay experiences
- Collaborate with existing systems and assets to ensure seamless integration and player flow
Required qualifications
- Professional experience in level design or world design
- Strong hands-on experience with Unreal Engine 5
- Ability to work independently and transform broad concepts into playable content
- Experience with spatial design, pacing, and gameplay judgment
- Portfolio showcasing implemented game content is required
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