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Staff Game Specialist

Location: Remote
Compensation: Salary
Reviewed: Tue, Jul 14, 2026
This job expires in: 30 days

Job Summary

Working remotely in a full-time capacity, the Staff Game Specialist will create software for procedural generation of realistic 3D environments using real-world data, collaborating closely with Pipeline and AI/ML teams to enhance the production process.

Key responsibilities
  • Develop procedural generation software compatible with Unreal, Unity, and raw mesh output based on semantic data
  • Tackle technical challenges to optimize visual quality and performance in game engines on standard hardware
  • Collaborate with leadership to align on the product vision and contribute to the design of a game environment-compatible data pipeline
Required qualifications
  • Bachelor's degree in Computer Science, Engineering, Mathematics, or a related field
  • Minimum of 7 years of relevant industry experience in a high-growth tech environment, particularly in gaming
  • Proficiency in Unreal Engine, Unity, or similar game engines, with experience in real-time 3D graphics and gameplay features
  • Strong programming skills in C# and Python, with the ability to utilize these languages for software development and automation
  • Experience with procedural generation tools such as Houdini or Unreal Engine's PCG is highly preferred

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