Technical Animator

Location: Remote
Compensation: To Be Discussed
Reviewed: Tue, May 19, 2026
This job expires in: 30 days

Job Summary

To support the development of innovative animation features, the temporary Technical Animator will collaborate with animators, engineers, and designers to implement and optimize animation systems and assets, working in a flexible environment that may be in-studio, hybrid, or fully remote.

Key responsibilities
  • Create and maintain rigs for unique characters throughout the development process
  • Support and implement animation content, fine-tuning parameters for gameplay animation
  • Collaborate with cross-functional teams to prototype and deliver polished gameplay and animation features
Required qualifications
  • Minimum 3 years of experience as a Technical Animator for games, focusing on animation systems
  • Strong knowledge of Maya and Python
  • Experience with Unreal Engine Animation Systems and Animation Blueprints
  • Demonstrated expertise in animation pipelines from prototype to final assets, showcased in a demo reel
  • Passion for gaming and creating high-quality animations

COMPLETE JOB DESCRIPTION

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