Technical Animator Rigging Artist
Job is Expired
Location: Remote
Compensation: Salary
Reviewed: Thu, May 09, 2024
Job Summary
A company is looking for a Technical Animator/Rigging Artist.
Key Responsibilities:
- Spearhead Technical Animation and Rigging Pipelines and Workflows for a new Unreal Engine 5.x game
- Collaborate with Technical and Art Directors to ensure high-quality animations
- Establish tools, pipelines, and best practices to support the animation team
Qualifications:
- 3+ years as a Tech Artist and 5+ years in the video game industry
- Rigging experience for FPS Characters, scripting knowledge, and understanding of AAA game engine pipelines
- Expertise in Maya or equivalent animation software, with a preference for experience in Unreal Engine's animation system
- Shipped at least 1 AAA Video Game and familiarity with mocap and procedural animation workflows
- Ability to rig FPS weapons
COMPLETE JOB DESCRIPTION
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Job is Expired