Technical Artist

Location: Remote
Compensation: To Be Discussed
Staff Reviewed: Tue, Apr 02, 2024
This job expires in: 12 days

Job Summary

A company is looking for a Technical Artist.

Key Responsibilities:
  • Work with Unreal's PCG Framework to populate procedurally generated open world environments
  • Organize and maintain large data sets related to world building assets
  • Collaborate with team members to integrate concepts into rules for the procedural world

Required Qualifications:
  • Strong reel/portfolio showing executed game tech art
  • Good understanding of Procedural Generation Principles
  • Ability to combine different asset types to create game art
  • Experience with Unreal Engine and scripting in Blueprint or other languages
  • Desire to push the boundaries of Unreal Engine and work collaboratively with a team

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