Technical Artist

Location: Remote
Compensation: Hourly
Reviewed: Fri, Feb 13, 2026
This job expires in: 19 days

Job Summary

A company is looking for a Technical Artist to join their team on a long-term contract basis.

Key Responsibilities
  • Develop and optimize 3D assets within Unity for seamless integration and functionality
  • Manage Unity's humanoid workflows, including animation controllers and prefabs
  • Collaborate with artists and developers to balance realism and performance objectives
Required Qualifications
  • At least 1-2 years of experience working with Unity and its asset pipeline
  • High school diploma or equivalent educational qualification
  • Proficiency in Unity humanoid workflows and animation controllers
  • Familiarity with Autodesk products like Maya and 3ds Max
  • Basic knowledge of Python/Pymel scripting and C# programming

COMPLETE JOB DESCRIPTION

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