Technical Artist
Location: Remote
Compensation: Hourly
Reviewed: Fri, Feb 13, 2026
This job expires in: 19 days
Job Summary
A company is looking for a Technical Artist to join their team on a long-term contract basis.
Key Responsibilities
- Develop and optimize 3D assets within Unity for seamless integration and functionality
- Manage Unity's humanoid workflows, including animation controllers and prefabs
- Collaborate with artists and developers to balance realism and performance objectives
Required Qualifications
- At least 1-2 years of experience working with Unity and its asset pipeline
- High school diploma or equivalent educational qualification
- Proficiency in Unity humanoid workflows and animation controllers
- Familiarity with Autodesk products like Maya and 3ds Max
- Basic knowledge of Python/Pymel scripting and C# programming
COMPLETE JOB DESCRIPTION
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