Remote Jobs Sign In

Technical Artist

Location: Remote
Compensation: Hourly
Reviewed: Wed, Aug 26, 2026
This job expires in: 30 days

Job Summary

To support the development of high-quality game content, the contract Technical Artist will work remotely to build and improve tools and pipelines for artists, focusing on animation and cinematics while collaborating across disciplines.

Key responsibilities
  • Develop and maintain tools that facilitate smooth content creation and iteration for animation and cinematics
  • Build code libraries for technical artists and assist in troubleshooting tool workflows
  • Document processes clearly and assist with DCC and engine version upgrades to ensure efficient pipelines
Required qualifications
  • Bachelor's degree in Art or a related field, or equivalent education and experience
  • 2+ years of experience as a Technical Artist in the game industry
  • Strong understanding of Python, UMG, and Qt (or similar UI libraries)
  • Experience with Maya and Unreal Engine 5, including sequencer
  • Familiarity with Maya to Unreal pipelines and asset deliveries, including batch scripts and rigging setups

Complete Job Description

The complete job description is available to members. Premium membership includes:

Full access to 47,803 remote jobs from human-vetted companies, updated daily

Resume Builder - AI-powered tool to craft, enhance, and tailor your resume to a specific job

Twice-monthly live group coaching and the full Remote Career Center

20% member discount on Career Services

Backed by a 30-day money-back guarantee