Technical Artist / Shader Developer

Location: Remote
Compensation: Hourly
Reviewed: Sat, Jan 17, 2026
This job expires in: 30 days

Job Summary

A company is looking for a Technical Artist / Realtime Shader Developer to join on a 12-month contract.

Key Responsibilities
  • Design and build real-time visual effects, prototypes, and creative tools
  • Collaborate with designers, producers, creative directors, and engineers to implement Metal-based visual effects
  • Translate visual concepts into performant, reusable rendering solutions
Required Qualifications
  • 10+ years of experience with real-time graphics and rendering pipelines
  • Strong shader authoring experience in Metal Shading Language or equivalent
  • Deep understanding of ray tracing, volumetric rendering, and real-time lighting models
  • Experience with real-time content creation tools such as Unreal Engine or Unity
  • Proficient with Git and collaborative development workflows

COMPLETE JOB DESCRIPTION

The job description is available to subscribers. Subscribe today to get the full benefits of a premium membership with Virtual Vocations. We offer the largest remote database online...