Technical Artist / Shader Developer
Location: Remote
Compensation: Hourly
Reviewed: Sat, Jan 17, 2026
This job expires in: 30 days
Job Summary
A company is looking for a Technical Artist / Realtime Shader Developer to join on a 12-month contract.
Key Responsibilities
- Design and build real-time visual effects, prototypes, and creative tools
- Collaborate with designers, producers, creative directors, and engineers to implement Metal-based visual effects
- Translate visual concepts into performant, reusable rendering solutions
Required Qualifications
- 10+ years of experience with real-time graphics and rendering pipelines
- Strong shader authoring experience in Metal Shading Language or equivalent
- Deep understanding of ray tracing, volumetric rendering, and real-time lighting models
- Experience with real-time content creation tools such as Unreal Engine or Unity
- Proficient with Git and collaborative development workflows
COMPLETE JOB DESCRIPTION
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