Technical Cinematic Designer
Location: Remote
Compensation: To Be Discussed
Reviewed: Mon, Jun 01, 2026
This job expires in: 30 days
Job Summary
To enhance narrative-driven gaming experiences, the contract Technical Cinematic Designer will design and implement real-time cinematics using Unreal Sequencer while collaborating with cross-functional teams in a remote capacity.
Key Responsibilities:
- Design, implement, and polish real-time cinematics using Unreal Sequencer, including camera work and cinematic transitions
- Collaborate with narrative, animation, gameplay, level design, and VFX teams to integrate cinematic sequences seamlessly into Unreal Engine
- Set up and maintain narrative systems, such as dialogue triggers and branching scenes, to support interactive storytelling
Required Qualifications:
- 3+ years of experience in cinematic or narrative design for games, preferably in AAA or high-quality indie projects
- Expert proficiency with Unreal Engine and Level Sequences
- Strong understanding of real-time narrative systems, including scripting, triggers, and state machines
- Demonstrated ability to create visually compelling cinematic sequences in-engine
- Strong portfolio or reel showcasing cinematic work in Unreal Engine
COMPLETE JOB DESCRIPTION
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