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Technical Cinematic Designer

Location: Remote
Compensation: To Be Discussed
Reviewed: Mon, Jun 01, 2026
This job expires in: 30 days

Job Summary

To enhance narrative-driven gaming experiences, the contract Technical Cinematic Designer will design and implement real-time cinematics using Unreal Sequencer while collaborating with cross-functional teams in a remote capacity.

Key Responsibilities:
  • Design, implement, and polish real-time cinematics using Unreal Sequencer, including camera work and cinematic transitions
  • Collaborate with narrative, animation, gameplay, level design, and VFX teams to integrate cinematic sequences seamlessly into Unreal Engine
  • Set up and maintain narrative systems, such as dialogue triggers and branching scenes, to support interactive storytelling
Required Qualifications:
  • 3+ years of experience in cinematic or narrative design for games, preferably in AAA or high-quality indie projects
  • Expert proficiency with Unreal Engine and Level Sequences
  • Strong understanding of real-time narrative systems, including scripting, triggers, and state machines
  • Demonstrated ability to create visually compelling cinematic sequences in-engine
  • Strong portfolio or reel showcasing cinematic work in Unreal Engine

COMPLETE JOB DESCRIPTION

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