Technical Designer
Location: Remote
Compensation: Salary
Reviewed: Wed, Sep 09, 2026
This job expires in: 30 days
Job Summary
Bridging the gap between creative vision and technical implementation, the remote Technical Designer will focus on Unreal Engine 4 projects, refactoring Blueprint assets, building UI tooling, and debugging large-scale game systems while collaborating closely with cross-functional teams.
Key responsibilities
- Refactor prototype Blueprint assets into scalable, reusable systemic actors, utilizing C++ in Unreal Engine 4 as needed
- Build UI tooling and developer interfaces to surface debug information and diagnostics
- Implement gameplay mechanics and reward systems while partnering with narrative teams to integrate quest lines
Required qualifications
- Deep expertise with Unreal Engine 4 and strong understanding of gameplay, systems, and level design
- Strong FPS design experience with a proven track record of enhancing gameplay flow and player engagement
- Experience leading design teams on Unreal Engine projects
- Excellent stakeholder management and mentoring skills
- Ability to balance creative vision against production realities
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