Technical Designer II
Location: Remote
Compensation: To Be Discussed
Reviewed: Tue, Aug 11, 2026
This job expires in: 27 days
Job Summary
Collaborating closely with design and engineering teams, the full-time Technical Designer II will design, implement, and refine social systems for a large-scale multiplayer experience, focusing on features like matchmaking and player progression in a fully remote environment.
Key responsibilities
- Plan, design, and implement engaging social systems that promote player connection and long-term engagement
- Build and iterate on system logic, scripting, and data setups within proprietary tools and technology
- Collaborate with engineering and UX teams to define requirements, debug issues, and ensure consistent standards for player interactions
Required qualifications
- C++ proficiency and experience with text-based scripting languages such as Lua or Python
- 5+ years of relevant professional experience in game or technical design, with at least one shipped title in a technical design capacity
- Professional experience as a systems or technical designer on a multiplayer or live-service title
- Design experience with player-facing social systems to enable sustainable player engagement
- Familiarity with version control and collaboration tools (e.g., Perforce, Jira, Confluence)
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