Job Summary
A game development studio has an open position for a Telecommute Senior Hard Surface Artist.
Must be able to:
- Provide mentorship and feedback for internal artists and external partners
- Collaborate with design, rigging, and animation to make sure weapons and vehicles feel as good as they look
Position Requirements Include:
- Experience mentoring other artists and sharing hard surface workflows with team members
- Proficient knowledge of Substance Painter
- Expert modeling experience with any of the following programs - Maya, 3ds Max, Blender, and ZBrush
- Shown production experience in hard surface assets and props for AAA video games