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Unity Technical Artist

Location: Remote
Compensation: To Be Discussed
Reviewed: Thu, Sep 10, 2026
This job expires in: 30 days

Job Summary

To support VRChat's live ops events and content pipeline, the full-time remote Unity Technical Artist will manage the end-to-end content pipeline for 3D assets, implement and validate assets in Unity, and build tools to enhance publishing efficiency.

Key responsibilities
  • Own and evolve the Unity content pipeline for live ops assets, ensuring consistent and speedy shipping of 3D props and content updates
  • Implement and validate 3D assets in Unity, focusing on performance and reliability while managing prefabs, materials, and lighting setups
  • Build and maintain automation tools and scripts in C# and Udon to streamline workflows and reduce manual errors
Required qualifications
  • 3+ years of experience as a Technical Artist, Tools Artist, or in a similar role
  • Proficiency in Unity with a strong understanding of real-time 3D content shipping
  • Ability to write scripts, primarily in C#, and experience in building tools or automation for production
  • Solid understanding of 3D fundamentals, including meshes, materials, textures, and optimization
  • Strong ownership mindset with a focus on shipping quality content efficiently

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