Unity Technical Artist
Location: Remote
Compensation: To Be Discussed
Reviewed: Thu, Sep 10, 2026
This job expires in: 30 days
Job Summary
To support VRChat's live ops events and content pipeline, the full-time remote Unity Technical Artist will manage the end-to-end content pipeline for 3D assets, implement and validate assets in Unity, and build tools to enhance publishing efficiency.
Key responsibilities
- Own and evolve the Unity content pipeline for live ops assets, ensuring consistent and speedy shipping of 3D props and content updates
- Implement and validate 3D assets in Unity, focusing on performance and reliability while managing prefabs, materials, and lighting setups
- Build and maintain automation tools and scripts in C# and Udon to streamline workflows and reduce manual errors
Required qualifications
- 3+ years of experience as a Technical Artist, Tools Artist, or in a similar role
- Proficiency in Unity with a strong understanding of real-time 3D content shipping
- Ability to write scripts, primarily in C#, and experience in building tools or automation for production
- Solid understanding of 3D fundamentals, including meshes, materials, textures, and optimization
- Strong ownership mindset with a focus on shipping quality content efficiently
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