3D Technical Artist
Location: Remote
Compensation: To Be Discussed
Reviewed: Fri, Sep 25, 2026
This job expires in: 30 days
Job Summary
To support the Games Analytics and Digital Twins team, the full-time 3D Technical Artist will create and optimize model assets for real-time simulations in Unreal Engine, rig MetaHuman characters, and troubleshoot visual performance issues while working remotely in the US or in a hybrid capacity in Cary, NC.
Key responsibilities
- Create and modify model assets for simulation environments in Unreal Engine, including collision volume setup
- Implement optimized lighting and camera effects, balancing visual quality with real-time performance
- Collaborate with the engineering team to convert 2D drawings into accurate 3D spaces
Required qualifications
- Bachelor's degree in Game Art, Animation, Computer Graphics, or a related field
- Minimum 5 years of professional experience as a 3D Technical Artist or in a similar role
- Strong proficiency with Unreal Engine 5, particularly with MetaHuman Creator and animation tools
- Solid understanding of real-time rendering and performance optimization techniques
- Experience working in a version-controlled content pipeline such as Perforce or Git
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