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B.C. Licensed Rigging TD

Location: Remote
Compensation: To Be Discussed
Reviewed: Thu, Sep 17, 2026
This job expires in: 30 days

Job Summary

Working remotely as an independent contractor, a B.C. Licensed Rigging TD will implement animation control rigging systems for complex characters and props, collaborating with the Lead Rigger to ensure all rigs meet show requirements.

Key responsibilities
  • Implement animation control rigging systems using Maya for characters and props
  • Partner with the Lead Rigger to ensure all rigs meet show requirements and oversee rigging through the animation pipeline
  • Develop tools and plug-ins to optimize animation and rigging workflows while troubleshooting character-rigging issues
Required qualifications
  • 3+ years of experience in character rigging and animation techniques/technologies
  • Strong understanding of human anatomy, structure, dynamics, and character motion
  • Mastery of Maya and/or 3ds Max
  • Experience with game engine rigging and animation systems (Unity, Unreal, or similar)
  • Solid all-around knowledge of 3D software, including scripting, modeling, animation, and rendering

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