Remote Jobs Sign In

Build Release Engineer

Location: Remote
Compensation: To Be Discussed
Reviewed: Tue, Oct 06, 2026
This job expires in: 30 days

Job Summary

To support the migration of build pipelines to cloud environments, the contract Build Release Engineer will manage and optimize production game development pipelines using Unreal Engine's Horde and Jenkins while working remotely.

Key responsibilities
  • Guide the migration of studio build pipelines to cloud environments, ensuring reliability and performance
  • Maintain and optimize existing build systems focused on operational performance and stability
  • Develop build automation scripts and promote CI/CD best practices across teams
Required qualifications
  • Practical experience running and maintaining production-level build systems for game development
  • Hands-on experience migrating build pipelines to cloud infrastructure (AWS, Azure, or GCP)
  • Proficiency in scripting and automation using languages such as Python or C#
  • Working knowledge of Infrastructure as Code tools, such as Terraform or Ansible
  • Solid OS troubleshooting skills across both Windows and Linux environments

Complete Job Description

The complete job description is available to members. Premium membership includes:

Full access to 39,110 remote jobs from human-vetted companies, updated daily

Resume Builder - AI-powered tool to craft, enhance, and tailor your resume to a specific job

Twice-monthly live group coaching and the full Remote Career Center

20% member discount on Career Services

Backed by a 30-day money-back guarantee