Cinematic Technical Animator
Location: Remote
Compensation: Salary
Reviewed: Mon, Sep 28, 2026
This job expires in: 30 days
Job Summary
To support a narrative-driven first-person game project, the remote Cinematic Technical Animator will design and implement cinematic systems, build animation content in Unreal Engine, and collaborate across disciplines to enhance storytelling and gameplay experiences on a 3-month contract basis.
Key responsibilities
- Design and build scalable pipelines and tools for cinematic and narrative content
- Implement character animation and troubleshoot issues directly within Unreal Engine
- Collaborate with creative teams to create cohesive cinematic experiences while optimizing systems for performance
Required qualifications
- 2+ years of game development experience with hands-on implementation
- Strong experience with Unreal Engine 4, particularly in Blueprints and animation systems
- Multidisciplinary background in Technical Art/Technical Animation or Design with strong animation experience
- Experience implementing animation in-engine, including Animation Blueprints and Level Sequences
- Strong understanding of narrative timing, pacing, and cinematic storytelling
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