Gameplay Engineer
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Location: Remote
Compensation: To Be Discussed
Reviewed: Sat, Nov 07, 2026
This job expires in: 30 days
Job Summary
Crafting immersive gameplay systems, the full-time Gameplay Engineer will collaborate with designers to implement features in Unreal Engine using C++ and Blueprints, while working remotely across North American time zones.
Key responsibilities
- Own the technical architecture and implementation of gameplay features, ensuring alignment with design and production goals
- Develop flexible and scalable systems for iterative gameplay development and facilitate emergent interactions
- Playtest regularly to prototype new ideas and ensure gameplay aligns with the game's core pillars
Required qualifications
- 5+ years of experience building game mechanics across multiple projects
- Deep expertise in Unreal's gameplay frameworks, including character/camera controllers and the Gameplay Ability System
- Solid understanding of Unreal's multiplayer framework and its implications for feature implementation
- Proven ability to collaborate effectively and work independently while recognizing constraints
- Experience in identifying and triaging issues in game systems for stability and performance
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