Gameplay Engineer - Systems
Location: Remote
Compensation: To Be Discussed
Reviewed: Tue, Sep 29, 2026
This job expires in: 30 days
Job Summary
As a hands-on technical expert, the full-time remote Staff Gameplay Engineer - Systems & Performance will design, build, and maintain foundational gameplay systems and tools in C++ on Unreal Engine 5 while driving the technical direction for performance and optimization across a new game franchise.
Key responsibilities
- Design, build, and maintain production-quality gameplay systems, frameworks, workflows, and tools
- Provide technical direction for shared gameplay systems, collaborating with engineers and content creators
- Own game performance and optimization by profiling the game, identifying bottlenecks, and implementing optimizations
Required qualifications
- Strong C++ skills with experience in designing and maintaining production-quality systems
- Demonstrated experience in architecting large-scale gameplay systems and shared gameplay infrastructure
- Deep experience in profiling and optimizing real-time games, including CPU, memory, and networking performance
- Experience developing with Unreal Engine
- Strong collaboration skills to explain complex technical topics across disciplines
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