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Lead Systems Designer

Location: Remote
Compensation: To Be Discussed
Reviewed: Fri, Sep 18, 2026
This job expires in: 30 days

Job Summary

Accountable for the quality and on-time delivery of design systems in a large-scale game production, the full-time Lead Systems Designer will manage and mentor a small team while engaging in hands-on design of gameplay systems, ensuring high-quality execution and continuous improvement.

Key responsibilities
  • Manage, mentor, and direct a team of Systems Designers, including coaching and performance management
  • Oversee the design, prototyping, iteration, and polish of gameplay systems, collaborating with cross-discipline contributors
  • Write and update gameplay system documentation, maintaining the systems design schedule and ensuring alignment among stakeholders
Required qualifications
  • Intermediate knowledge of level editing tools and scripting (Unreal Engine, Unity, or similar)
  • Experience with 3D modeling programs such as Maya
  • Proficiency in Adobe Illustrator and UE4 Blueprint scripting is a plus
  • Strong interpersonal skills and effective communication with team members and developers
  • Experience in managing and developing creative teams in a game design context

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