Lead Systems Designer
Location: Remote
Compensation: To Be Discussed
Reviewed: Fri, Sep 18, 2026
This job expires in: 30 days
Job Summary
Accountable for the quality and on-time delivery of design systems in a large-scale game production, the full-time Lead Systems Designer will manage and mentor a small team while engaging in hands-on design of gameplay systems, ensuring high-quality execution and continuous improvement.
Key responsibilities
- Manage, mentor, and direct a team of Systems Designers, including coaching and performance management
- Oversee the design, prototyping, iteration, and polish of gameplay systems, collaborating with cross-discipline contributors
- Write and update gameplay system documentation, maintaining the systems design schedule and ensuring alignment among stakeholders
Required qualifications
- Intermediate knowledge of level editing tools and scripting (Unreal Engine, Unity, or similar)
- Experience with 3D modeling programs such as Maya
- Proficiency in Adobe Illustrator and UE4 Blueprint scripting is a plus
- Strong interpersonal skills and effective communication with team members and developers
- Experience in managing and developing creative teams in a game design context
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