Mid-Level Sound Designer
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Job Summary
To support the development of Marked For Mayhem, the remote Mid-Level Sound Designer will create and implement high-quality sound effects, collaborating closely with the Audio Director and cross-functional teams over a 6-month contract, with potential for full-time employment.
Key responsibilities
- Work alongside the Audio Director to create and implement high-quality sound effects
- Collaborate with designers, animators, VFX artists, and engineers on audio implementation and systems
- Iterate on feedback and track audio bugs through to the game's launch
Required qualifications
- 5+ years of professional game sound design experience
- At least one shipped title (AA or AAA quality) with a relevant portfolio or demo reel
- Proficient in Unreal Engine, including audio implementation with MetaSounds
- Access to professional audio equipment and SFX library for remote work
- Strong knowledge of a DAW such as Reaper, Pro Tools, or Nuendo
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