Motion Capture Animator
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Job Summary
Working remotely within a 6-hour time zone difference to Poland, the contract-based Motion Capture Animator will manage data cleaning and tracking, skeletal solving and retargeting, and pipeline organization to ensure high-quality animation for game development projects.
Key responsibilities
- Identify, label, and track raw point-cloud data while reconstructing missing data points and removing artifacts from tracking curves
- Resolve processed marker data onto 3D character rigs, correcting structural issues and syncing data with reference video for accurate emotional intent
- Meet production deadlines by organizing and delivering clean data to animation teams, applying traditional keyframe animation to enhance performance
Required qualifications
- 3-5 years of experience in data cleanup and tracking within video game production
- Advanced proficiency in Autodesk MotionBuilder, Vicon Shogun Post, and Autodesk Maya
- Strong understanding of human anatomy and realistic movement for data inference
- Deep knowledge of animation curves, graph editors, and character rig behavior in relation to FK and IK systems
- Exceptional organizational skills to manage large volumes of performance files under tight deadlines
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