Principal Environment Artist
Location: Remote
Compensation: Salary
Reviewed: Wed, Oct 07, 2026
This job expires in: 30 days
Job Summary
To support the creative vision of a leading indie horror game studio, the full-time Principal Environment Artist will design and build immersive environments, driving visual standards and collaborating with cross-functional teams to enhance gameplay and storytelling.
Key responsibilities:
- Design and create realistic and semi-stylized atmospheric environments for horror games
- Establish visual and technical benchmarks for other Environment Artists while mentoring and providing feedback
- Collaborate with Narrative and Design leads to translate creative direction into cohesive environments
Required qualifications:
- Exceptional portfolio showcasing AAA-quality environment art, including set dressing, modeling, and texturing
- Expertise in modular environment construction and reusable asset systems
- Proficiency in industry-standard tools such as Maya, 3ds Max, Blender, and Unreal Engine 5
- Deep understanding of horror visual language and mood construction
- Experience mentoring artists and influencing quality across multiple teams
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