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Principal Environment Artist

Location: Remote
Compensation: Salary
Reviewed: Wed, Oct 07, 2026
This job expires in: 30 days

Job Summary

To support the creative vision of a leading indie horror game studio, the full-time Principal Environment Artist will design and build immersive environments, driving visual standards and collaborating with cross-functional teams to enhance gameplay and storytelling.

Key responsibilities:
  • Design and create realistic and semi-stylized atmospheric environments for horror games
  • Establish visual and technical benchmarks for other Environment Artists while mentoring and providing feedback
  • Collaborate with Narrative and Design leads to translate creative direction into cohesive environments
Required qualifications:
  • Exceptional portfolio showcasing AAA-quality environment art, including set dressing, modeling, and texturing
  • Expertise in modular environment construction and reusable asset systems
  • Proficiency in industry-standard tools such as Maya, 3ds Max, Blender, and Unreal Engine 5
  • Deep understanding of horror visual language and mood construction
  • Experience mentoring artists and influencing quality across multiple teams

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