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Principal Game AI Engineer

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Location: Remote
Compensation: Salary
Reviewed: Fri, Oct 30, 2026
This job expires in: 30 days

Job Summary

Seeking a remote Principal Game AI Engineer, this full-time position will focus on finalizing and polishing AI behaviors and systems for the game Judas, ensuring compelling enemy interactions and collaborating closely with design and animation teams to enhance player experience.

Key responsibilities:
  • Own the implementation, hardening, and polish of AI behaviors and systems to shipping quality
  • Collaborate with design, animation, and other disciplines to iterate on AI features that support the creative vision
  • Ensure the quality and stability of critical AI systems, delivering highly reliable behaviors
Required qualifications:
  • Extensive experience with Unreal Engine 4 and/or Unreal Engine 5
  • Deep experience with modern game AI architecture (Behavior Trees, pathfinding, perception systems)
  • Experience with modern animation techniques like root motion and blend spaces
  • Strong knowledge of C++
  • At least one shipped title working primarily on game AI, preferably a AAA title in the action and/or FPS genre

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