Principal Technical Sound Designer
Get new jobs like this one by email. Create a free account for job alerts and to save the jobs you like.
Job Summary
Seeking a Principal Technical Sound Designer, the full-time salaried role will architect and build audio systems using C++, Blueprints, Wwise, and Unreal Engine while managing multiple AA/AAA game projects and contributing to hands-on sound design.
Key responsibilities
- Architect and build modular, scalable audio systems for various game projects
- Develop deep integrations using the Wwise Unreal Engine API and maintain dynamic mixing and spatial audio systems
- Create technical documentation and guides to support sound designers in using the systems built
Required qualifications
- Multiple shipped AA or AAA titles with professional mixing experience
- Deep expertise in Wwise and its Unreal Engine integration, including dynamic mixing and spatial audio
- Extensive experience with Unreal Engine, C++, Blueprints, and MetaSounds
- Proven ability to architect and optimize core game-audio systems
- Experience developing audio systems for networked multiplayer games
Complete Job Description
The complete job description is available to premium members. Premium membership includes:
Full access to 37,697 remote jobs from human-vetted companies, updated daily
Resume Builder - AI-powered tool to craft, enhance, and tailor your resume to a specific job
Twice-monthly live group coaching and the full Remote Career Center
20% member discount on Career Services
Backed by a 30-day money-back guarantee