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Principal Technical Sound Designer

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Location: Remote
Compensation: Salary
Reviewed: Tue, Nov 10, 2026
This job expires in: 30 days

Job Summary

Seeking a Principal Technical Sound Designer, the full-time salaried role will architect and build audio systems using C++, Blueprints, Wwise, and Unreal Engine while managing multiple AA/AAA game projects and contributing to hands-on sound design.

Key responsibilities
  • Architect and build modular, scalable audio systems for various game projects
  • Develop deep integrations using the Wwise Unreal Engine API and maintain dynamic mixing and spatial audio systems
  • Create technical documentation and guides to support sound designers in using the systems built
Required qualifications
  • Multiple shipped AA or AAA titles with professional mixing experience
  • Deep expertise in Wwise and its Unreal Engine integration, including dynamic mixing and spatial audio
  • Extensive experience with Unreal Engine, C++, Blueprints, and MetaSounds
  • Proven ability to architect and optimize core game-audio systems
  • Experience developing audio systems for networked multiplayer games

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