Senior Combat Designer
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Job Summary
Focused on delivering high-quality combat gameplay, the remote, temporary Senior Combat Designer (Enemies/Bosses) will manage the design, prototyping, implementation, and balancing of AI enemies, mini-bosses, and bosses while collaborating with cross-disciplinary teams.
Key responsibilities
- Implement and iterate on Enemy AI and boss designs using proprietary tools and scripting systems
- Collaborate with Gameplay Programming, Animation, and other team members to enhance combat design across the game
- Gather feedback and drive improvements in enemy and boss design for clarity, balance, and playability
Required qualifications
- Five or more years of professional game design experience, including at least one shipped title as a Combat Designer
- Expertise in combat design and experience with designing and implementing enemy AI and boss characters
- High proficiency with modern game engines, such as Unreal or proprietary engines, and experience in scripting gameplay systems
- Intermediate knowledge of level editing tools, scripting, and 3D modeling programs like Maya
- Strong interpersonal skills and effective communication abilities across disciplines
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