Senior Mission Designer
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Job Summary
To deliver high-quality mission experiences, the remote Contract Senior Mission Designer will be responsible for designing, implementing, and iterating on open-world or linear missions, collaborating closely with a Mission Director and a multi-disciplinary team over a 6-month contract.
Key responsibilities
- Design, implement, and polish one or more missions, adapting initial creative briefs into full mission experiences
- Collaborate with various teams to integrate combat, gameplay, and narrative elements into missions while driving quality through iterative feedback
- Prototype novel gameplay mechanics and address bugs to ensure a stable and polished product throughout development
Required qualifications
- Five or more years of professional game design experience, with at least one shipped title as a Level or Mission Designer
- Proven expertise in level/mission development from initial pitch to ship, particularly in 3rd Person games
- High proficiency with modern game engines, such as Unreal or proprietary engines, and experience in scripting and prototyping
- Intermediate knowledge of level editing tools and scripting (Unreal Engine, Unity, or similar editors) and 3D modeling programs like Maya
- Strong interpersonal skills and the ability to communicate effectively across disciplines
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