Senior Spine Animator
Location: Remote
Compensation: To Be Discussed
Reviewed: Mon, Sep 28, 2026
This job expires in: 30 days
Job Summary
Bridging the gap between animation and engineering, the contract Senior Spine Animator will work remotely from LATAM to design fluid character and object animations, develop visual effects in Unity, and build dynamic 2D rigs while collaborating with cross-functional teams to enhance game aesthetics.
Key responsibilities
- Design and produce fluid character and object animations, including complex pseudo-3D effects
- Develop visual effects inside Unity to elevate overall game aesthetics
- Oversee the end-to-end implementation of animation assets within Unity
Required qualifications
- An exceptional portfolio showcasing relevant 2D character animation and technical rigging proficiency
- Advanced rigging mastery in Spine or similar animation tools
- Technical understanding of mobile performance optimization and asset preparation
- Background in traditional animation or experience in Unity and Unity VFX
- Strong creative problem-solving skills and experience thriving under fast-paced production deadlines
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