Remote Jobs Sign In

Senior Technical Combat Designer

Location: Remote
Compensation: Piece Work
Reviewed: Fri, Sep 18, 2026
This job expires in: 30 days

Job Summary

Seeking a remote freelance Senior Technical Combat Designer for a contract role of approximately 3-6 months, who will create and refine engaging boss encounters, enemies, and combat systems in Unreal Engine while collaborating with cross-functional teams.

Key responsibilities
  • Build and balance bosses and enemies in Unreal Engine, owning at least two combat characters or equivalent systems
  • Design and implement combat mechanics, including animation hookup, hitbox timing, and combat variety improvements
  • Collaborate with engineering, animation, VFX, and design teams to troubleshoot and iterate on gameplay using Unreal Blueprints and other tools
Required qualifications
  • 5+ years of experience designing and implementing combat for video games, with ownership of 2+ combat characters or equivalent systems
  • Strong understanding of animation principles and combat feel, including diagnosing combat and animation issues
  • Hands-on experience with Unreal Engine, specifically Blueprints, Behavior Trees, and Animation Blueprints
  • Proficiency in authoring or modifying animations using Maya, MotionBuilder, Blender, or similar tools
  • Basic knowledge of C++ and comfort using AI-assisted coding tools for gameplay implementation

Complete Job Description

The complete job description is available to members. Premium membership includes:

Full access to 41,641 remote jobs from human-vetted companies, updated daily

Resume Builder - AI-powered tool to craft, enhance, and tailor your resume to a specific job

Twice-monthly live group coaching and the full Remote Career Center

20% member discount on Career Services

Backed by a 30-day money-back guarantee