Senior Technical Combat Designer
Location: Remote
Compensation: Piece Work
Reviewed: Fri, Sep 18, 2026
This job expires in: 30 days
Job Summary
Seeking a remote freelance Senior Technical Combat Designer for a contract role of approximately 3-6 months, who will create and refine engaging boss encounters, enemies, and combat systems in Unreal Engine while collaborating with cross-functional teams.
Key responsibilities
- Build and balance bosses and enemies in Unreal Engine, owning at least two combat characters or equivalent systems
- Design and implement combat mechanics, including animation hookup, hitbox timing, and combat variety improvements
- Collaborate with engineering, animation, VFX, and design teams to troubleshoot and iterate on gameplay using Unreal Blueprints and other tools
Required qualifications
- 5+ years of experience designing and implementing combat for video games, with ownership of 2+ combat characters or equivalent systems
- Strong understanding of animation principles and combat feel, including diagnosing combat and animation issues
- Hands-on experience with Unreal Engine, specifically Blueprints, Behavior Trees, and Animation Blueprints
- Proficiency in authoring or modifying animations using Maya, MotionBuilder, Blender, or similar tools
- Basic knowledge of C++ and comfort using AI-assisted coding tools for gameplay implementation
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