Staff Hero Designer
Location: Remote
Compensation: To Be Discussed
Reviewed: Mon, Sep 28, 2026
This job expires in: 30 days
Job Summary
Driving the creative vision for playable characters, the full-time remote Staff Hero Designer will manage the design, prototyping, and execution of core combat and traversal mechanics while collaborating with cross-functional teams to deliver high-quality gameplay experiences.
Key responsibilities
- Lead the design and implementation of player character systems, focusing on combat, traversal, and non-combat mechanics
- Collaborate with Gameplay Programmers and Animators to innovate and iterate on hero design using internal tools and scripting systems
- Mentor other designers and foster a collaborative environment to ensure creative quality and alignment with project goals
Required qualifications
- Eight or more years of professional game design experience with at least one shipped title as the primary design owner of player combat or character systems
- Proven expertise in creating and tuning high-quality player movement, combat, and gameplay balance
- High proficiency with modern game engines, such as Unreal or proprietary engines, and experience in scripting and prototyping gameplay systems
- Strong understanding of 3rd person narrative games and current design trends in the industry
- Intermediate knowledge of level editing tools and 3D modeling programs, with experience in animation tools being a plus
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