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Staff Hero Designer

Location: Remote
Compensation: To Be Discussed
Reviewed: Mon, Sep 28, 2026
This job expires in: 30 days

Job Summary

Driving the creative vision for playable characters, the full-time remote Staff Hero Designer will manage the design, prototyping, and execution of core combat and traversal mechanics while collaborating with cross-functional teams to deliver high-quality gameplay experiences.

Key responsibilities
  • Lead the design and implementation of player character systems, focusing on combat, traversal, and non-combat mechanics
  • Collaborate with Gameplay Programmers and Animators to innovate and iterate on hero design using internal tools and scripting systems
  • Mentor other designers and foster a collaborative environment to ensure creative quality and alignment with project goals
Required qualifications
  • Eight or more years of professional game design experience with at least one shipped title as the primary design owner of player combat or character systems
  • Proven expertise in creating and tuning high-quality player movement, combat, and gameplay balance
  • High proficiency with modern game engines, such as Unreal or proprietary engines, and experience in scripting and prototyping gameplay systems
  • Strong understanding of 3rd person narrative games and current design trends in the industry
  • Intermediate knowledge of level editing tools and 3D modeling programs, with experience in animation tools being a plus

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