Technical Sound Designer
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Job Summary
To create a fresh AAA aural experience, the contract Technical Sound Designer will implement audio assets, collaborate with audio programmers and sound designers, and manage real-time audio-control scripting while working remotely for up to one year.
Key responsibilities
- Implement audio assets and develop audio systems based on creative vision and gameplay needs
- Collaborate with audio programmers and sound designers to enhance technical audio workflows
- Design interactive and linear sound effects to contribute to the overall game experience
Required qualifications
- Minimum three years of experience in game audio development with at least one shipped major title
- Familiarity with programming languages such as Lua, Python, or visual scripting like Blueprint
- Fluency in game audio implementation systems and understanding of audio functionality on PS5, XBOX Series X, and PC
- Experience with major digital audio workstations and a solid understanding of technical audio theory
- Continuing Education Certificate, Professional or advanced degree in programming, audio engineering, or similar preferred
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